GameOn secures three more prediction game projects with MX Player for football, tennis and Kabaddi

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Posted: October 26, 2021 at 7:00 a.m. EDT|Update: 10 hours ago

VANCOUVER, BC, October 26, 2021 / PRNewswire / – GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF) (FSE: 9E7) (“GameOn” or the “Company”), a leader in providing broadcasters, television networks, platforms- OTT forms, leagues, tournaments, sports betting and NFT with white label fan engagement technologies around sports, TV and live events, is pleased to announce today an expanded partnership with its client existing, MX Player.

GameOn Entertainment Technologies Inc. (PRNewsfoto / GameOn Entertainment Technologies Inc.)

Having already launched free prediction games for cricket, the partnership now includes an additional pledge for the games of football, tennis and kabaddi. All games are slated for release in 2022 and will be uploaded in the MX Player app, powered by GameOn’s white-label game engine.

“We are delighted to extend our agreement with MX Player, so soon after announce the initial partnership in June, ”said Matt Bailey, CEO of GameOn. “This not only validates our product-to-market fit, but also underscores our B2B customers’ need to strengthen fan engagement around sports, TV and live events. This is our strategy in action. We start with a project, then grow our tentacles into the world’s largest media companies. “

The expanded partnership comes at an ideal time with major moments and storylines to come in these sports, highlighted by the 2021-22 T20 World Cup and Ashes in cricket, the 2022 Soccer World Cup in soccer and the tennis legends Roger Federer, Novak Djokovic and Rafael Nadal each to 20 Grand Slam titles each.

The Pro Kabaddi League returns after last season’s cancellation due to the coronavirus pandemic. In its inaugural season in 2014, its audience of 435 million was second in India only behind the Indian Premier League (560 million).

MX Player is a great entertainment app that integrates all forms of entertainment on one platform, including video playback, video streaming, and games (in select markets). It hosts a large library of premium content in 10 languages, including a critically acclaimed list of MX Originals / Exclusives, Movies, Web Series, and TV Shows like big boss. MX Player has now extended its footprints in 12 markets, including the United Arab Emirates, United States, Canada, UK, Australia, New Zealand, Bangladesh, Nepal, Afghanistan, Sri Lanka, Maldives and Bhutan.

The news comes in the wake of GameOn in partnership with Chibi dinos Last week.

On behalf of the Board of Directors:
Matt Bailey
Director and Chief Executive Officer
GameOn Entertainment Technologies Inc.

For more information:
Investor Relations
Cornell Hazelton
General manager
Lambert & Cie.
[email protected]

ABOUT GAMEON ENTERTAINMENT TECHNOLOGIES INC.

GameOn (CSE: GET) (OTCQB: GMETF) (FSE: 9E7) powers the world’s most watched content with the most innovative white label fan engagement technologies. GameOn provides broadcasters, TV networks, OTT platforms, leagues, tournaments, sports betting and NFT with interactive and social experiences around sports, TV and live events. Since the completion of the Techstars-powered Comcast NBCUniversal LIFT Labs accelerator in 2018, GameOn has secured white-label projects with several partners in sports and entertainment. Through our innovative gamification technologies and meta-layers, including the one-of-a-kind NFT integration, we bring fans closer to their favorite sports and entertainment content and increase engagement through community, competition and rewards.

GameOn has a dynamic and experienced management team led by its CEO, Matt Bailey (Brooklyn Nets, Barclays Center), Product Manager, Santiago jaramillo (Dapper Labs, NBA Top Shot, EA Sports) and Vice President of Partnerships, Ryan nowack (Madison Square Garden, New York Knicks, New York Rangers), as well as its directors, J Moses (Take-Two Interactive), Shafin Tejani (Technologies of the Place de la Victoire), Liz schimel (Apple News, Comcast) and Carey Dillen (YYOGA).

FORWARD-LOOKING INFORMATION

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Forward-looking information is generally identifiable by the use of the words “believes”, “could”, “plans”, “will”, “foresees”, “intends”, “could”, “could”, “estimates”. “,” Expects “,”, “” plans “and similar expressions, and the negative of such expressions. The forward-looking information contained in this press release includes statements regarding the listing of GameOn and the commencement of trading on the CSE.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors which may cause the actual results, level of activity, performance or achievements of the Company to differ materially from those expressed or implied by this forward-looking information. Forward-looking information is based on reasonable assumptions, estimates, analyzes and opinions of management in light of its experience and perception of trends, current conditions and expected developments, and other factors that management considers relevant and reasonable in the circumstances on the date on which such statements are made. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in forward-looking information, other factors may cause results to not be as expected. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Therefore, readers should not place undue reliance on forward-looking information. All forward-looking information contained in this document is qualified in its entirety by this cautionary statement, and GameOn disclaims any obligation to revise or update such forward-looking information or to publicly announce the result of any revision of any of the information. forward-looking statements contained herein. to reflect future results, events or developments, except as required by law.

Neither CSE nor its regulatory services provider (as that term is defined in CSE policies) accepts responsibility for the adequacy or accuracy of this release.

SOURCE GameOn Entertainment Technologies Inc.


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